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WELCOME to ourWORLD.
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I'm pretty sure this is the committee page.
March 3rd, 2009 I'm installing a new header code, thanks to Silhouette of Legends <3 You can find her site on our affiliates. Anyway, it might look funky for a little while, so please bear with me! Thanks, and please try to recruit some new members for us! -- azerus
Raechah Hierarchy
King:open Queen:open
Duke:open Duchess:open
Shaman:open Nursemaids:open:
Commoners:none Expectants:none Fawns:none Captives:none The Annexed:none Enemies:none
Attaino Hierarchy
King:open Queen:open
Duke:open Duchess:open
Shaman:open Nursemaids:open:
Commoners:none Expectants:none Fawns:none Captives:none The Annexed:none Enemies:none
Zaeg Hierarchy
King:open Queen:open
Duke:open Duchess:open
Shaman:open Nursemaids:open:
Commoners:none Expectants:none Fawns:none Captives:none The Annexed:none Enemies:none
tablets of ordinance These are the rules. Of course, read them all the way through to get your characters accepted. This is the only way we have order on the site, so please make sure you read them through. This is a unique roleplay, so we have some different concepts than others.
greetings and farwells Newer members may feel awkward joining a new site, so if you're new, come on down and introduce yourself!. Older members can come and welcome them to the site with open arms, and it just makes getting along in the site much easier when you know there is a friendly community behind the smoke and mirrors. Veteran members can also post their absences here, and when they'll be coming back, or posts on leaving NW for good. We sure hope you won't, but sometimes you just can't help things like that.
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announcements (2 sub-boards) This is where important things concerning the site will go, such as hierarchy auditions, plot changes, and staff tryouts. Keep your eyes peeled!
customization (2 sub-boards) Any and all business dealing with characters and their creation should be properly dealt with here. If you post a character and don't plan to finish it within a week, it goes straight to the unfinished characters area, no questions asked. Bio mods will come around and make suggestions about your bio, or accept it. It is constructive critique and advice, and you may choose to follow it or disregard it. Just do your best, and we'll take it from there. Help is easily reached by messaging the staff, so don't be afraid to ask.
head count Some people like to have logs for their characters. Others simply don't. A log is basically a basic (sometimes elaborate) post listing the character's friends, enemies, battles won, and so forth. It sometimes includes a brief personality description, and most often some fancy shmancy coding to go along with it all. There is no limit on what you can include, so go crazy! Let me kindly remind you that logs are NOT seperate BIOGRAPHIES. Bios are just that; bios. Logs are footnotes of the character's current relationships, in a nutshell.
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character relations (3 sub-boards) This board is full of areas for you to brainstorm and create. Here, you can dream up your own mini-plots, or fill out reproduction forms for the birth of your new fawn. If you're in need of a new character, you can even adopt one from our orphanage.
Raechah Establishment If you make it through the exceedingly tall beach grasses, the tiny, dwindling path will eventually lead you to the Seatribe camp, where numerous activities are usually going on. No one would know that a huge clearing was in the middle of this vast grassland supporting a huge tribe; well, save for the other Tribes, but they don't know exactly where in the mass it is. A few cats are usually patrolling silently through the tall grasses. Ttribe members must be careful, though, not to discuss their plans in the middle of the camp, but rather in private; the Mountaincats could spy on them from their mountain range on the plateau, should they have the desire. It's never happened before, though, so why should it happen now? As far as dens go, there are several inlets carved by ancient rivers in the side of the rocks and mountains, which are perfect for dens. They also dig their dens underground, beneath the hard layers of rock below the sand. A small cave cutout in the side of the mountain that acts as a border for the Seacats is the leader's den, in which a finger of rock extends to form a ledge through which the leader gives their announcements. However, most of the cats must climb on this ledge in case the level of the sea rises, which is always a threat.
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The Grasslands Despite the fact that the inlands aren't really that far from the sea, they're about as far as the Raechans can get from water in their territory. This place has sand on the outer edges, where the Foxpath and the Coastline form its Western and Southern borders, with small pools of water that have been collected and carved out from the rain and such. Frogs love to sit and sunbathe, halfway submerged in these puddles... well, until a coyote comes and swipes them up. Poor little guys... what? I love froggies! Eventually, the sand is gradually replaced by beach grasses and wheat-like plants, and the sand is scarcely visible. This is where most of the prey animals graze, such as deer and hare, and coyotes can sometimes be found relaxing in the tall grass farther inland. As you resume following the path of grass that just seems to get taller as you walk, before you know it, it's over your head. You then notice that a very small, narrow path has been worn down by many years of being walked across by past generations of Raechans, but the new plants are still growing up as sprouts, sometimes making the path hard to follow. Use your nose! Some small snakes can be found, too, but it's quite hard to find them. Careful, now, the occasional wolf may stalk in territory to hunt in the tall grasses, where their camouflage is at their best use... so watch your back.
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Estinah Coastline Estinah Coastline is the defining feature of Raechah. That is, it's what deer think of when they think of the herd. "Raechah = sea". That being said, it is common for the Raechans to have a thinner, lighter colored coat, but not always. Despite what some might think, the coastline isn't always a good place to graze or fish and usually not to hunt other animals, but sometimes it can provide a good outlet for a Raechan swimmer. In high tide, all of the saltwater fish species come up closer to the beach. The fishes' scales are of various colors and shimmer like the rainbow, and are usually about a foot or two in length. For larger fish species, one swim out by the islets, which takes a powerful swimmer, where treacherously deep ocean trenches separate the six tiny islets. It's definitely the spot to catch some big sea-dwellers, but for some, fishing just isn't the sport for them; though, it would be a bit strange to have a Raechan deer to not have good swimming skills, as that's what they subside on, mostly; fish. They also may graze on the edge of the Coast, where small installments of sea grass emerge from the hot sand. Coyotes are also a risk, but there is also a group of rogue horses that compete for food here. Other than business and grazing, many just like to take a walk across the warm sands, watching the sun paint his fiery canvas at sunfall, and lady moon cloak the skies with her curtain of dusky blue.
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The Plateaus The plateaus are quite a sight for young fawns to see, and may overwhelm newcomers to the herd. They are quite beautiful, for if you stand on one plateau, you will see a huge trench, so far that fog forms to cover the unreachable bottom of the valley below. And if you stare across the fog into the distance, you can see another plateau. And another. And another... until you realize they cover miles of distance across the mountainous land. And from here, you can see every other territory as tiny specks in the distance. This is not a very good place to hunt, but you can climb (carefully!) down the ledges and nooks to get to the bottom of the valley, and take a walk back up for a lovely view, or to watch the sunsets and shooting stars, as well as the Aurora Borealis during the night.
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The Foxpath Though the name sounds intimidating, there's nothing to fear -- much. Just beyond the establishment, there is a drastic change in the landscape. The land becomes a desert-like scene, with cacti and coyotes running about everywhere. There's virtually no protection from the blazing midday sun, save for the small caves big enough for one wolf to hide out the hot summer sun. This place was named because of its most noticeably landmark that foxes and other small animals can be seen running across: a narrow bridge carved of rock, made by the elements wearing it over time. Foxes seem to have no problem stopping you dead in your tracks when they scamper across, for it's much too small for a normal sized stag. Be careful, though, it has been cracking steadily for many years, and one day, it's going to bust. Let's hope it isn't the day you decide to go.
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Zaeg Encampment This is where the soul of Zaeg lies. Deer gather here to sleep, to be with those they care about, and to think. Its where the dictator decides important matters, holds meetings, and various other things. You will also find a Hierarchy form, letting everyone know what position their deer rank in. It is surrounded by stags who guard it with their lives, those who think living in any other group is too weak for them. They have no mercy, and only those who are with a deer from Zaeg can get in and out without harm.
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Yazarin Swamp This swamp is full of animals that need a quick drink, despite the fact that the water isn't the cleanest. In fact, it's quite muddy and murky, hiding any beings that may be lurking beneath its surface. This includes, of course, crocodiles, who just love to snap up any unsuspecting animal that may get too close to the edge: be on the lookout for their eyes, that shine red in the moonlight. Other than that, this place is abundant with small animals, such as weasels, raccoons, squirrels, rabbits. This has some unique healing herbs here, right by the edge of the swamp... if you can beat the crocs to it. Yazarin looks so serene, with its humble green aura that paints about every plant and being here. Be careful, it's pretty slick and muddy here, one slip and you'll be devoured by the crocodilians...
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Vierza Woodland Towering trees at least three stories high glare down at you with their spiny branches and the clouded blue-gray sky as a backdrop. The trees are quite thick in the Forest, and there are many good places to seek shelter or hide, making his a good place to be attacked should you be stalked by an enemy invader. Once in a while you may pass a clump of brambles or a thicket of tumbleweeds weaved together; that may very well be your best source of bedding. If anywhere, this is probably one of the better places to graze in Zaeg territory. However, you have to be quite lithe to be able to snake your way through the narrow paths made by deer and other animals, and to slip through spaces between trees. Many, many trees have fallen and are dead from lightning storms.
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Choel Valley Choel Valley (pronounced like "coal") is the divider between Attaino and Raechah territory. just over the side of the West mountain is Attaino territory, and both herds are fully aware of this. However, Raechah certainly has the advantage on the valley, for there is nothing but a mix of solid evergreen and deciduous foliage down below. Though the Attaino deer are more light-footed and adapted to mountain work, the Raechah have fit in the mountain climbing into their agendas. Although, they must be careful of grizzly bears and mountain lions, who will readily fight you for territory rights. It's best to go in a group here.
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Stephenson Nature Park This place is one of the few that isn't blazing hot all year round, though that's not to say it's not hot at all. Yes, it's a little... "steamy" most of the time, but it's a quite seasonal climate. It is usually a path for humans to walk across to observe nature during all months but winter, so one must be careful. Though, they are not like hunters with their fire-sticks that kill. Most of them just pass idly by.
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Attaino Centrality The Centrality is basically like a sort of camp for the Attaino deer; they eat, sleep, and commune here, as well as have important herd meetings. Here is listed the hierarchy of Attaino, as well as important issues the monarch wishes to address, such as food stores, the safety of borders and suchlike. Overall, it's a center of activity for the herd, though there's even more going on outside the Centrality.
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Pereste Mountain Pass In the winter, Pereste Mountain Pass is a bitter, harsh environment only inhabited by the fittest and hardiest of animals; and in our case, typically moose, elk, caribou, and other hardy varieties of deer. In the summer, the risk of avalanches is increased, but the caves and caverns among the mountains is where the Taetinians make their home.
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Ekkotrell Spring Just before you reach the foothills of the Pereste Mountains, there is a flat plain, on which tall grasses border the edges. In the center, there are a few trees, but mostly low-lying bushes and other grasses, which is very soft and almost moss-like; excellent for bedding. Many deer enjoy taking a break here, but you must be extremely quick-footed, for there is not much cover to hide you from predators. A spring bubbles up in the center, providing some of the freshest and cleanest water in the land. It trails off to a number of small tributaries, one of which goes into the roaming lands. It is also rather seasonal, but still a dramatic climate change for deer coming in from other territories.
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The Foothills The foothills are where most of the grazing is done for the Taetin herd. It is not so brutal in the wintertime, and even in the summer it gets quite pleasant for the Taetinians, with temperatures up to the fifties and sometimes even the sixties. In the winter it is usually dusted with snow, sometimes more, but in the summer it grows somewhat green, even going so far as to sprout tiny white wildflowers.
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River of Smoke The River of Smoke, so appropriately named, is not actually smoking; it steams. In truth it is a hot spring, flowing up from the ground in what just happened to be in the form of a river. It is so hto, it steams when it hits the cold mountain air. Usually the Zaegians are friendly enough to allow a weary traveler to rest in their warm river, if they seem of good intentions. Many times the shamans will take the wounded and rehabilitating cats here to heal and relax their muscles. It is quite a walk from the camp, but it is well worth it and you often feel much more restored than if you hadn't come otherwise. Since it is so far from camp, it gets slightly warmer in the summer, but not much; the springs typically melt the snow, but that's about it. There is still an eternal layer of permafrost beneath the ground, and even in summer it is always barren and dry.
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The Armistice Stones Just as the name implies, The Armistice Circle, or just Armistice to which it is commonly referred, is the spot where, according to belief, that the first pair of deer started their first herd. Therefore, on the midnight of the equinox, the three herds join here in temporary truce to meet and discuss the condition of their herds, the land, and suchlike. Most of the herd usually attends these meetings, as well; it's not unheard of to have battles break out shortly after departing from the Armistice Circle, despite the fact that the herds must remain under truce until the sun has risen. It is a formation of large rocks that the deer believe the Spirit has placed there, in a perfect circle. If a single deer steps out of the circle once the ceremony commences, it is considered over, because there is not full representation.
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Birthing Grounds When it's time to bring a new fawn into the world a few days before their due date, it is tradition for the pregnant does to travel to the Birthing Ground and the immediate family to come and assist with the birth. Friends are traditionally permitted to see the new fawn after it is born. This place is extremely fertile and lush, and provides many a shelter for the does to come and rest and prepare for their big day. It covers possibly three acres, with a large meadow, a small creek for drinking water, and suitable cover and thickets for the does and family to sleep in. All of this overlooks a spectacular view of the Pereste Mountain Range.
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The Spirit Tree This is where all the deer come to bury those whose lives have been lost, or to pay their last respects before they are buried. It is said that in the dawn and evening, you can see faint grey shapes seeming to appear from around the trees, those whos lost soul's walk the earth where they once tread, and no farther.
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The Trinity Three places of land are distinctly marked by terrain. In the first direction, land stretches out for miles, without any end in sight to the lush forests, rich soil, and plentiful prey abundant there; Raechah. In the second, The green grass fades to a yellow-green, and some dried patches, with scraggly trees and barren moorland, with hares running about. This is surely none other than Zaeg terrain. Finally, for the third corner, it is the rolling hills and mountains, with chains of rivers connecting the land; of course, Attaino regions. They say that, in the center, where the three points meet, the spot is holy, and it marks the walk of a new life for some wolves. Many believe that it is the center of the land, the direct point which all other land is centered around.
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Forest of Scars Long ago, while deer still lived without fear of humans, a great forest had once been here. Then, one day the humans tore it all down and burned it, leaving bare, ragged pale stumps where trees once thrived. Nothing grows here anymore, as though the land has been poisoned. However, some of the clearest water runs in the small stream at the very edge of the scarred forest, connecting the dead forest to the lush forest beyond.
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Cheylinn Refuge This Refuge is the only one for miles around that is free for passersby to stop and rest; of course, there are many other places to refresh oneself, but they're inside herd territory. For those who just need a place to recharge their batteries, the Cheylinn Refuge is an excellent place to do so. A small freshwater pond has broken off from a small tributary of an Attaino river system, and the grasses are hardy, withstanding most temperatures. There's usually fox, rabbit, squirrel, and deer grazing here. Just on the other side are hungry, scruffy predators in the Forest of Scars, however, who would love to steal up a newborn fawn...
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Spice Grove At the Spice Field, almost every evening seems to have a warm glow, partially because of the amber waves of grasses that always seem to be swaying lightly in the breezes. The air around the field is rich in a potent scent of herbs, flowers, and spices, and in the dead heat of summer, it can be almost too much to bear at times. Usually, deer do not graze here, for the herbs are used for medicinal purposes or are too strong and bitter for consumption, or even a nice place to sit down and display some affection with your lover. Many shamans of the herds bring their sick herd members here to soak in the aromatheraputic scents and to relax.
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committee lounge Well, we don't really lounge. The members of the staff call this their hub of activity, where we drink ice cold caffienated beverages while eating snacks and plotting to overtake the world--- er, I mean, we... um... talk about site improvements and secret staff-y projects. Yeah, that's it. Now scram.
the archives As a forum grows, it will eventually fill with posts that have been claimed "dead" by those roleplaying within it. This means that it simply has not been replied to within a period of two weeks. Here, however, the lovely staff just tend to shuffle around and if we see a dead post, we move it to the Archives.
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graphics & art Art doesn't mean just drawings. It also means writing and icons! Feel free to post any drawings or writings you want here, or you can also set up your own "graphics shop" to make images and icons for others for their characters. Remember, they may be critiqued unless you post a note that it is not wanted. You're free to post your graphics "studios", as long as you include your examples and suchlike. If you need advice on what to include, just ask =3. We admins like giving advice! Believe me, we dish it out all the time. There is also a specific board here to request graphics or writing. If you would like your studio stickied, just ask.
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suggestions & feedback We like to know how we're doing! After all, you guys have to live with all these things we do to the site to make it (hopefully) better. Please feel free to post a suggestion, as well as participate in polls we have regarding changes to the site.
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ad & aff This board is strictly for advertising purposes with other literate sites of any topic; as in, NO ADVERTISING in the chat box. The affiliate board is for affiliating; go figure. You're welcome to post ads as well, but they must meet our advertisement and affiliation rules.